Hoi4 combat width.

I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if …

Best. Vankardo • 3 yr. ago. 25 if I remember correctly from the in-game decision for explanation, and it also says so on their BICE Wiki. Edit: fixed link. 3. CorpseFool • 3 yr. ago. AFAIK they use 75+25, instead of 80+40 for their combat width. So you can use 25, or 37.5, or some others..

Feb 10, 2022 · As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately. Attacking Units: Combat width 27, 30, 40-45. These are the "ideal" combat widths for the offensive units, either tanks/motorized/mechs or inf/arty. The standard org number for tank divisions is still around 30 org. You want to make sure you have logistics companies on all attacking divisions because of the supply system change in NSB.The maximum concentration of force of both sides in a battle is limited by its combat width. The available width is increased if attackers are engaging from multiple provinces (flanking). Base width, and subsequently flanking width, is dependent on terrainwhere the combat is taking place. The combat width of a … See moreHaving an itchy scalp can be a major annoyance, and it can also be a sign of underlying scalp issues. Fortunately, there are a variety of shampoos available that can help soothe an itchy scalp and provide relief. Here are some of the best s...

Probably a width of 10 would be even better, but a confirmation from someone who tested or simulated these scenarios would be good. #5. Showing 1 - 5 of 5 comments. Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. I normally like to use a combat width of twenty and I normally don't use marines.This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...It is a bit pointless having less than the required multiple of the combat with because one still can't get another division in the fight. What unit your unit attacks is random. So 4 20 widths will hit 4 random enemy units defending. 2 40 width will concentrate there attack on only 2 defending units.

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The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns. You can make defensive lines and fall backlines with bodies that will take the enemy a long time to chew through if they even can. Don’t worry when the -0.4 width kicks in from Human Wave Offensive. The new combat width of 8 still divides evenly with the battle combat widths of 80, 120, 160, 200 so you will incur no penalties.Admiral2Kolchak • 1 yr. ago. Purely statistically speaking 10 widths are the most optimal, however combat width is not as an important stat compared to earlier versions of the game. Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also ...


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That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why.

Optimal meta using simulation - graphs included. FStefanak. Dec 4, 2021. Jump to latest Follow Reply. Hi! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. I'll create more content during the weekend, but here is one graph that everyone needs to see: (2 edits: I ….

Go to hoi4 r/hoi4 • by ... The smallest combat width a battle can have is 75 (mountain). If you tested only up to cw of 50 you tested the pure combat effectiveness of those templates. As others said, smaller divisions will outperform the bigger ones due to more org per cw and more support coy per cw mainly. Also smaller divisions will loose more …4. CorpseFool • 3 yr. ago. There are 2 penalties related to combat width. One is overwidth. For each 1% you exceed the allowed width of the battle, you suffer a -2% penalty to your stats. So using 90 width out of 80, you are exceeding that width by 12.5%, and suffer a -25% penalty. You are never advantaged by going over width.3.4K votes, 71 comments. 343K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game ... It’s obviously not intended for combat width to go into the thousandths and if it was it definitely would of been in the patch notes.A good template is fill the five support companies with Logistics, Medics, Armored Recon, and artillery of some kind. Then fill the rest of the division up to 60-wdith with Armored Infantry. You may need to play around with it a bit to make it exactly 60-wdith but 60-width is your friend. If you need more armor or want to include tanks in it ...HOI4 combat width calculator Description. I created this GUI tool in order to visualize which ...Aug 18, 2021 · Arguably the most important part of an HOI4 military, most of the game’s combat mechanics revolve around divisions slugging it out with their evil counterparts on the opposing side. COMBAT WIDTH. The main distinguishing feature between any two divisions is their makeup in the Division Designer.

But that is still less than 20w which is at 82.6, or 21w which is 83.33, which is comparatively 10% better efficiency. Going from 18 to 20 or 21 isn't that big of a move either, its one more infantry or artillery and it will only sometimes make you have fewer formations in the combat to bring more supports.Admiral2Kolchak • 1 yr. ago. Purely statistically speaking 10 widths are the most optimal, however combat width is not as an important stat compared to earlier versions of the game. Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also ...This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2.Apr 3, 2023 · 14 15-Width Infantry: Desert Specialists. If players are looking for a cheaper and lighter variant of the standard infantry template, a 15-width is their best bet. Requiring less equipment and ... Dr.Absinthius Sep 17, 2016 @ 2:57pm. the optimal combat width is 10 or 20, because the number is calculated by the infrastructurer x 10. i mostly use 20, except for anti-resistance troops. Mostly because if you build many small divisions, you have to produce more Arty and Support, compared to fewer bigger Divisions.

The combat width of a battle is 40* (X+1) where X is the number of directions the attacker is attaching from (80 width for 1 direction, 120 for 2 directions, ect.) The combat width can be modified by by the tactics chosen by the commanding generals, however this is normally not that important. If this causes you to have more that the max combat ...

WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu.be/Uf_2_UiZKg8Reddit Post: https://www.reddit.com/r/hoi4/comments/vxcd21/m...The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.Add some support arty, an engineer, and maybe recon. Infantry should be your main fighting force with mass assault doctrine. Motorized are reasonably cheap and are very useful against Russia and in Africa, long as you don't go overboard. Beyond that, you can start doing hybrid artillery/infantry for assaults.If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4.You can analyze the performance of each theater through the Combat Log, which is opened by clicking on the document icon to the right of the theater name. This displays the results of recent battles. You can filter the data by time (using the slider on the top left) or command group (by toggling the icons with haloes on the top right).Combat Width Calulator Is A GAME CHANGER! - HOI4 Co…The combat width will be 84 + 42 + 42, for a total of 168, which both sides get to fill up as separate allowances. Certain techs, doctrines etc. can reduce the base combat width of various...


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Published: May 5, 2021 Hearts of Iron 4 Hearts of Iron 4 ’s forthcoming 1.11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width …

This mod reimagines the way units affect organization and combat width in order to reflect the historical reality of which division templates proved to be the most optimal during World War 2. ... The vanilla version of HOI4 also arbitrarily assigned a standard combat width of 80 to prevent infinite unit stacking in provinces. This led players to …As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately.1 Nomenclature 1.1 Division 1.2 Battalion 1.3 Battalion group and regiment 1.4 Support company 2 Statistics 2.1 Base stats 2.2 Combat stats 2.3 Other Stats 2.4 Equipment cost 2.5 Terrain modifiers 3 Unit types 3.1 Infantry 3.2 Mobile battalions 3.3 Support companies 3.4 Armored units 3.5 Railway artillery 4 EquipmentThis thread is archived. You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine ...The combat width of a battle is 40* (X+1) where X is the number of directions the attacker is attaching from (80 width for 1 direction, 120 for 2 directions, ect.) The combat width can be modified by by the tactics chosen by the commanding generals, however this is normally not that important. If this causes you to have more that the max combat ... The American Civil War was a pivotal moment in history, shaping the nation and its people in profound ways. One invaluable resource for understanding the lives of Civil War veterans is pension records.THE NEW Ideal Combat Width? - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! …Dec 5, 2021 · Luckum [author] Dec 9, 2021 @ 3:48am. im actually not really sure everything is very complicated we still need to wait a couple of months to see some actual good metas. Im currently using 30cw units it has 95% efficiency (average) < 1 2 >. A post I`ve found in r/hoi4. Someone did the math and I thought I could share it here as a Guide.

Considerations Some division widths can't have combat penalty on certain terrain types and total combat widths but always waste some combat width. For an example 4 divisions with 22 width is the maximum that can fit on plains/desert during combat width one attack direction.Plains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. The best width to go for is 21 width for infantry, but 27 works for attack divisions. 40-45 width is generally good for tank divisions. WanderingFlumph • 6 mo. ago. Honestly the meta is a lot more open to any width but 27 is pretty good as well as large units like 42 and 44. Add some support arty, an engineer, and maybe recon. Infantry should be your main fighting force with mass assault doctrine. Motorized are reasonably cheap and are very useful against Russia and in Africa, long as you don't go overboard. Beyond that, you can start doing hybrid artillery/infantry for assaults.I use 50 width infantry, plus support companies. with mass mob that is 40 combat width. It costs a lot of manpower but Soviet can do it. 40 width tank divisions for offensives. Maybe 20 with or even 10 for guarding the ports against paratroopers but as Soviet it does not matter a lot. 40 is stronger than 2 20s and you have the industry and ... b704 oval pill This thread is archived. You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine ... oncor outage map fort worth Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest. Deer are a common sight in many yards and gardens, but they can cause significant damage to trees and shrubs. If you’re looking for ways to protect your plants from deer, choosing deer resistant trees and shrubs is a great place to start. hopf equipment jasper Today unlimited divisions can get into every battle! What will this change? Probably a lot. We're going to be playing as Japan and see how powerful China bec... does mark harmon have throat cancer Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l... what does bobcat poop look like 15 Width. The 15-width division is great for early-game defensive actions, say, against a civil war or an immediate enemy attack. The 15-width is capable of deploying quickly to both the training point and the battlefield, as their relatively low combat width will allow for more friendly units to participate in said battle. Due to their low ... gw2 addon manager Al-Pharazon • 2 yr. ago. I am currently using around 22 width for lower supplies usage but given plains (the best terrain to use tanks) are 90 then I think 30 width tank divisions would also work nicely. 40 width now is not that effective not only because they consume a hell lot of supplies which makes them hard to be viable outside Western ...I created a color coded combat width-spreadsheet to make it easier seeing which divisions work when taking into account more than just 2 fronts in battles. I've seen a well made post about the effectiveness of different divisions in 2 front attacks, but after looking at my Polish-Soviet border I realised a great mix of provinces that are attackable from one direction or … globes for ceiling fan lights Probably a width of 10 would be even better, but a confirmation from someone who tested or simulated these scenarios would be good. #5. Showing 1 - 5 of 5 comments. Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. I normally like to use a combat width of twenty and I normally don't use marines.Admiral2Kolchak • 1 yr. ago. Purely statistically speaking 10 widths are the most optimal, however combat width is not as an important stat compared to earlier versions of the game. Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also ... how many dollars in a roll of dimes The width should be 25. The number of special divisions should be divisible by 24, because that's the default special forces capacity until your army becomes very large (480+ Battalions, I believe) This means that templates with 1, 2, 4, 6, or 8 mountaineers work well. Keep in mind that the only combat width you should be using for mountaineers ... fo76 build planner Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! … egcc address Radiant-Associate524 Research Scientist • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.hoi4-Combat-width-simulator. Important features of this simulator: Change the province types you're fighting in. Change the weights relating to from how many sides you're attacking. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. This gives a more realistic view of ... bbc orlando weather The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.Calculate the minimum and maximum areas of damage and combat penalty for different modes in HOI4. See the difference between different areas, such as mountains, desert, …You can make defensive lines and fall backlines with bodies that will take the enemy a long time to chew through if they even can. Don’t worry when the -0.4 width kicks in from Human Wave Offensive. The new combat width of 8 still divides evenly with the battle combat widths of 80, 120, 160, 200 so you will incur no penalties.